May 23, 2022

imagine that you Through the crowd, thousands donate everything from casual wear to tops. Even if the case is fully packed, you don’t have to shrug your elbows. Like a ghost, everyone you meet, and they intertwine too, turns the usual Brownian crowd dynamics into de facto phantoms.

Similarly, the crowd acted in Neal Stevenson’s 1992 novel Snow Crash, which introduced the world to the Metaverse. But how does the Meta version deal with it?

This question is far from being as trivial as it seems at first glance. While we have yet to see this ubiquitous digital reality, experts are already breaking spears about how wonderful or dystopian it can be. Ironically, in any case, the answer depends heavily on the code and data infrastructure that will provide each interaction in this area.

As you make your way through the cosmic hordes in the metaverse, your VR headset should display all other avatars near you based on your point of view and spatial position. When you meet someone, the backend server needs to calculate the physics of your conversation, ideally with a complete representation of your motion and motion vector.

Then, if desired, they should send an appropriate signal to your tactile gloves, suit, or whatever equipment you may be wearing, which will reflect on the actual effect you feel.

The metaverse that the current data infrastructure can handle is a very different metaverse: a network of small digital spaces for tight-knit groups.

Our example here requires a lot of math, even if it’s just two avatars facing each other. The act of handling a large number of such interactions, even in a crowd of several hundred avatars, is probably enough to slow down a vulnerable backend server.

And don’t forget that the inputs that control each avatar’s movement are transmitted over optical cables at varying delays, which would make the whole thing more complicated without canceling the suspension of distrust.

From stage immersions to virtual raves to a digital beach volleyball game, it’s perfect for any other interaction that involves multiple digital people working with precise motion controls.

The idea of ​​bringing thousands of people together in a virtual space isn’t entirely new: multiplayer online games have been doing this for a long time. In fact, Fortnite has already hosted a Metaverse-style concert with 27 million people. So it should be easy for the Meta, right?

Actually it is not. As always, the devil is in the details.

divide and visualize

While the gaming industry can really teach the meth a thing or two about online interaction, even the biggest and most ambitious multiplayer sectors rely on clever tricks to avoid back-end overload. The general rule here is to avoid coordinating multiple concurrent users in the same digital space.

In other words, they are avoiding exactly what the Metaverse wants to achieve with its living event ambitions.

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